Modify the quantity of the second stack to compensate for losing the first stack. Modify the type and quantity of the first stack to whatever desired.Į. More reliable than modifying the past "Item" method and can be used to obtain any item. Modify the type and quantity of carried items. "m_parties -> Slot 1 -> m_carriedItems -> Slot 1". "Resources Set to Massive?" sets Fuel, Water, Battery carried and brought back by the Expedition to massive. "Radio Timer Set to 0?" sets Radio Timer to 0. "Perception Set to Massive?" sets Perception to massive. "Sight Range Set to Massive?" sets Sight Range to massive. "Load Carrying Capacity Set to Massive?" sets Load Carrying Capacity to massive. "Speed Set to Massive?" sets Speed to massive. "Stats Set to Massive?" sets Stats to massive. "Loyalty Set to Max?" sets Loyalty to max. May work on other versions.Īpplies to Family Members, Animal Companions, Pets. This must be done or crafting etc may become bugged! This also applies to freezing item quantities!ġ. Save and reload after modifying items quantities. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Sheltered, may or may not work.
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